All these models were made during my studies in Independent Game Production for a course called Game Art. Everything was created in Blender, except for the rendering in the second and third images, which was done in Unity.
In course 2D Graphics, we had to design a monument and create a world for it to belong in. After drawing a ton of sketches and thinking through the worldbuilding, I came up with the Abandoned Lighthouse, which was drawn in Photoshop.
In the summer of 2025, I participated in the GMTK Game Jam 2025 as part of a three-person team. I was responsible for the level structure and level design.
For Platform Development 2 course, I developed a prototype similar to Metal Gear Solid 1 using C# in Unity.